This is a utility which was made back in 1987 by Sensible Software, and it was originally published by Palace Software (As full a price product on disk+tape), Domark (As a Toolbox package which came with the ‘Light Fantastic Pack’ of the Commodore 64, and GBH (Gremlin Graphics) as a £4.99 budget software title back in the early 1990’s. SEUCK was also released on Atari ST and Commodore AMIGA, but differed slightly to the C64. This competition is C64 only!
SEUCK allowed people be really creative and design brand new Commodore 64 game creations, without the need of programming. In order for the user to create a brand new C64 game, a series of built in editors crammed to one file. You can create your own sprites, and create actual objects as players, bullets, deaths and of course the enemies. Then later on, you could design and construct your very own in game background, with use of the characters, tiles, and map editor. You could also setup player limitations (lives, length and height of play field, collision type, etc). There is also a very simple level setup. Also there are limited attack waves patterns, where you could insert new enemies or link existing ones to build a boss, etc. The title Screen editor allows you to edit the score panel chars, and title screen chars and also place chars into the title screen editor. So that you can have your own title screen editor.